(Pastebin 2023) NEW MM2 Script! FIRST ACTUAL WORKING MM2 DUPE SCRIPT (Working 2022!) [NEW] Energy Assault Script Hack AIMBOT, ESP, Silent Aim, Wallbang | 0.24 KB, C | | 4.97 KB, We use cookies for various purposes including analytics. [UPDATE] Murder Mystery 2 Hack Script PASTEBIN OP DUPE - YouTube MM2 Script Hello! If you need help or find any bugs then contact me or someone else, local ScreenGui = Instance.new("ScreenGui"), local SaveSlot = Instance.new("TextButton"), local DMoney = Instance.new("TextButton"), local Restore = Instance.new("TextButton"), local DropAxes = Instance.new("TextButton"), local CountAxes = Instance.new("TextButton"), ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling, MainFrame.BackgroundColor3 = Color3.new(55.282353, 0.278431, 100.278431), MainFrame.BorderColor3 = Color3.new(27, 126, 196), MainFrame.Position = UDim2.new(0.111687116, 0, 0.167118713, 0), MainFrame.Size = UDim2.new(0, 230, 0, 258), SaveSlot.BackgroundColor3 = Color3.new(0, 247, 255), SaveSlot.Position = UDim2.new(0.040079806, 0, 0.302941561, 0), SaveSlot.TextColor3 = Color3.new(0, 0, 0), DMoney.BackgroundColor3 = Color3.new(0, 247, 255), DMoney.Position = UDim2.new(0.0410686359, 0, 0.774269283, 0), Store.BackgroundColor3 = Color3.new(0, 247, 255), Store.Position = UDim2.new(0.514908552, 0, 0.299316287, 0), Restore.BackgroundColor3 = Color3.new(0, 247, 255), Restore.Position = UDim2.new(0.51270771, 0, 0.528562546, 0), DropAxes.BackgroundColor3 = Color3.new(0, 247, 255), DropAxes.Position = UDim2.new(0.514981687, 0, 0.774269283, 0), DropAxes.TextColor3 = Color3.new(0, 0, 0), Load.BackgroundColor3 = Color3.new(0, 247, 255), Load.Position = UDim2.new(0.0410686135, 0, 0.530083239, 0), CountAxes.BackgroundColor3 = Color3.new(0, 247, 255), CountAxes.Position = UDim2.new(0.510633886, 0, 0.0688429475, 0), CountAxes.TextColor3 = Color3.new(0, 0, 0), Slot.BackgroundColor3 = Color3.new(0, 247, 255), Slot.Position = UDim2.new(0.0410686322, 0, 0.0697674453, 0), local CurrentSlot = game.Players.LocalPlayer:WaitForChild("CurrentSaveSlot").Value, local CurrentlySavingOrLoading = game.Players.LocalPlayer:WaitForChild("CurrentlySavingOrLoading"), local function CheckIfSlotAvailable(Slot), for a,b in pairs(game.ReplicatedStorage.LoadSaveRequests.GetMetaData:InvokeServer(game.Players.LocalPlayer)) do, local function CheckSlotNumber() --Checks if the slot number is right, if Slot.Text == "1" or Slot.Text == "2" or Slot.Text == "3" or Slot.Text == "4" or Slot.Text == "5" or Slot.Text == "6" then, local function SendNotification(Title,Text,Duration) -- Sends Notification in the bottom right of the screen, game.StarterGui:SetCore("SendNotification", {, SaveSlot.MouseButton1Down:connect(function() --Saves the slot that you want, local SaveSlot = game.ReplicatedStorage.LoadSaveRequests.RequestSave:InvokeServer(CheckSlot), SendNotification("Save Notification", "Saved your Slot", 2), SendNotification("Already Saving", "Saving/Loading is currently in Progress", 1), SendNotification("Error", "Load Your Slot First before saving", 1), SendNotification("Incorrect Slot", "Enter a number in the upper field", 1), Load.MouseButton1Down:connect(function() --Loads the slot you want, if CheckIfSlotAvailable(CheckSlot) == true then, local LoadSlot = game.ReplicatedStorage.LoadSaveRequests.RequestLoad:InvokeServer(CheckSlot), SendNotification("Cooldown Notification", "You aren't abled to load now", 1), SendNotification("Reload Notification", "Loaded Your Slot", 2), SendNotification("Slot not Available", "This Slot is not Available, please choose another slot", 2), SendNotification("Incorrect Slot", "Enter a Valid number in the upper field", 1), Store.MouseButton1Down:connect(function() --Stores the Axes somewhere so you can restore them later, for a,b in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do, if b.Name ~= "BlueprintTool" and b.Name == "Tool" then, SendNotification("Store Notification", "Stored "..Amount.."
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